List of Cities

Aksum

Races: Human/mixed

Former Avenan Empire magical metropolis. Supposed center of the Scourge. Destroyed in first magical outbreak.

Al-Bana

Races: Frost Elves

Never retreated into caers. It is unknown how (or if) they survived.

Al-Gaza

Races: Frost Elves

Capitol of the Ama'ali (Beautiful Shadow) Empire.

Al-Harawi

Races: Frost Elves

Military center of Ama'ali Empire. Source of mercenaries, assassins and magicians.

Andurrial

Races: Dwarves

Finest weapon-makers in the world. Destroyed by monsters.

Anglesey

Races: Human/mixed

A small frontier city on the northern edge of the Empire. Ruled by one of the Lost Houses of Imperial nobles. Closely associated with the Dwarven kingdoms.

Ap'Lei

Races: Gnomes

Volcano. City of engineers and inventors. Caer is deeper within the volcano, while the city was built on its side.

Avenanhma

Races: Human/mixed

Capitol of the Avenan Empire. Center of the World.

Belix

Races: Gnomes

City of Rivers & Ice. While the Apan Gnomes work with fire, these work with water. Caer is hidden in the deep swamps.

Besiktas

Races: Humans Imperial City of the undead, lost before the Scourge. Reclaimed only recently, and given over to the survivors of Aksum and the remaining few from Besiktas.

Estia

Races: Human

Easternmost outpost of the Avenan Empire. Island over-run by undead. Caer built on another island

Faroe

Races: Human

Caer only half-built. Supposed lost.

Gurj

Races: Human/mixed

Trading metropolis. Considered the economic center of the world. Caer supposedly largest and richest.

Hayk

Races: Dwarves

Shipbuilding center. Main point of contact between the dwarves and the outside world.

Jadesa

Races: High Elves

Westernmost of the independent elven cities. Caer supposedly the most powerfully protected of all. Caer surrounded by magical weather.

Khita

Races: Gray Elves/Human

Elven trading city with many Ta-Den humans. Caer built on magically raised island off the coast.

Lupau

Races: High Elves/Human

Elven city conquered by Avenan Empire. Center of unrest. Caer is one of the few above-ground - supposedly to serve as a lookout post and communicaitons hub. Fate unknown.

Mapudunga

Races: Gray Elves

Independent elven city. Caer has been at war with the orcs at Tadjoura since the beginning of the Scourge.

Misr

Races: Mixed

Caer is embedded in the high cliffs of the island. Home of a magical research center.

Moros

Races: Orcs

Orc metropolis, with deep connections to the Underdark and Undersea. Served as mercenaries to the monsters throughout the Scourge.

Ndango

Races: Dwarves

Home of a famous military academy and university. Home of dwarven craft guilds

Niue

Races: High Elves/Human

Conquered by Avenans. Center of unrest. Caer was the first to fall out of contact.

Os

Races: Orcs

Orcs of Os attacked and captured elven caer at Tadjoura. Elves live there as slaves.

Purbo-Desh

Races: Halfings

Caer was originally a floating fortress, but it is suspected that it has since sunk to the bottom of the sea.

Ruthan-Desh

Races: Halflings

Another rare above-ground caer, this one built into a magically enlarged tree.

Ta-Djed

Races: Human

Ta-Den humans are ancestral enemies of the Avenan Empire. Dark-skinned, they allied with the Dwarven cities to offer a balance of power.

Tadjoura

Races: Orcs/Gray Elves

Caer attacked and captured by the orcs of Os. Held elves as slaves.

Talassa

Races: Mixed

Shipbuilding center of the Avenan Empire. Home of the Avenan Navy.

Ta-Tenan

Races: Human/Dwarf

Sister city to Ta-Djed. Caer built on an island at the center of the nearby lake.

Tsade

Races: Human

Swallowed by the lake on which is sat. Destroyed.

Viti

Races: Human

Caer overpopulated since the beginning, flooded by refugees from Tsade.

Vrastan

Races: Human

The third of the rare above-ground caers, this one built atop a large mesa. Cut-off from the ground by airborne monsters.

Wouri

Races: High Elves

Caer swallowed by a sandstorm from the wastes. Presumed lost.